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		<loc>https://artghostt-3d.carrd.co</loc>
		<lastmod>2026-04-07</lastmod>
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		<priority>1.0</priority>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery01/48bfa69d.jpg</image:loc>
			<image:title>I designed this avatar as a hybrid of fluid, gel-like organic matter and mechanical parts that work in harmony. Tried to go for a slightly magical/ethereal vibe.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery01/fb9b37bd.jpg</image:loc>
			<image:title>It features both an organic face and a digital helmet, which can be toggled on/off, each with full ARKit face-tracking support. This enables it to follow the user’s facial expressions with the appropriate hardware.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery01/6c12bcd5.jpg</image:loc>
			<image:title>It also supports a range of body transformations through blend shapes, allowing users to easily customize their appearance and change their visual identity. Which is an important aspect of VRChat.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery01/1d580f10.jpg</image:loc>
			<image:title>Built with industry-standard retopology and optimization, prioritizing higher polygon density in the face and deformation areas while keeping the overall count low. It uses only three materials: the organic body, robotic limbs, and helmet.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery01/ada1245d.jpg</image:loc>
			<image:title>The original sketch. From the start, I wanted to play with transparency and the idea of seeing a being’s internal structures in a subtle, non-creepy way. This led to a visible mechanical heart beating within the gel-like form.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/image02.png</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery05/aa469837.jpg</image:loc>
			<image:title>Originally made in 2021 for an indie game jam, this astronaut was later adapted for VRChat, gaining a digital face for expressivity and updated textures.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery05/a595abec.gif</image:loc>
			<image:title>The digital face, made of shrinking and expanding polygons, was later added as a layer of expression. This system enables pixel-style animations via blendshapes.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery05/b5ce185c.jpg</image:loc>
			<image:title>My first model textured in Substance Painter. I was still grappling with all the tools the program offered.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery05/f0504c09.jpg</image:loc>
			<image:title>Original 2021 concept for the game jam. The digital face was later adapted for VRChat.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery03/4514df7d.jpg</image:loc>
			<image:title>I created this avatar based on my earlier comic, *Lifespan*, where anthropomorphic creatures with human-like intelligence and metallic skeletons roam the earth.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery03/72d5e153.jpg</image:loc>
			<image:title>Zuri, like Morph, features full face tracking. While designing her, I focused on large, expressive eyes behind round glasses to create a softer, cuter look and avoid the uncanny valley.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery03/0de3ae08.jpg</image:loc>
			<image:title>Her textures, like all my avatars, were created in Substance Painter. From the beginning, I aimed for a physically realistic style with detailed surfaces that invite closer inspection. You can notice her metallic skeleton poking out in her forearm and claw</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery03/1735d433.jpg</image:loc>
			<image:title>The original sketch featuring her body and clothes. Certain personality traits of the character guided her design. This image also served as a reference for the proportions of the blockout and sculpt.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery02/498efd11.jpg</image:loc>
			<image:title>My first published anthropomorphic animal-like avatar, also from *Lifespan*. Beyond the body and clothing, the full package also includes a broken high-tech mask and a spear.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery02/23670567.jpg</image:loc>
			<image:title>My first avatar with full face-tracking support, originally built on HTC’s SRanipal and later adapted to ARKit. Additionally, the eyes control the ears, further increasing expressiveness.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery02/ab47c4eb.jpg</image:loc>
			<image:title>In contrast to the sloth, the bunny wears rugged, functional clothing, highlighting a facet of his personality. This character appears in the *Lifespan* comic, specifically in the 2nd chapter of *Lifespan: After*.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery02/b95a567d.jpg</image:loc>
			<image:title>An early sketch of the rabbit for the comic, drawn circa 2020. The torso cloth was later redesigned to help prevent clipping.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery04/a9173efa.jpg</image:loc>
			<image:title>A remaster of my first 3D model, depicting a parasite inhabiting the body of a dead robot.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery04/d61840fa.jpg</image:loc>
			<image:title>Even in its design, expressions were limited, relying only on eyelids. Still, I tried to make the most of that simplicity.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery04/e8e7bea3.jpg</image:loc>
			<image:title>Perfect for experimenting in Substance Painter, this model allowed me to test smooth transitions between different materials.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery04/ef65e7bd.jpg</image:loc>
			<image:title>The original Parasite concept from 2018, though more illustrative than conceptual. The shiny metal, a result of my early experiments with rendering metallic surfaces, likely inspired its later importance in the story.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/image01.png</image:loc>
		</image:image>
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