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		<loc>https://artghostt-3d.carrd.co</loc>
		<lastmod>2026-07-13</lastmod>
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		<priority>1.0</priority>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery01/48bfa69d.jpg</image:loc>
			<image:title>I designed this avatar as a hybrid of fluid, gel-like organic matter and mechanical parts that work in harmony. Tried to go for a slightly magical/ethereal vibe.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery01/fb9b37bd.jpg</image:loc>
			<image:title>It features both an organic face and a digital helmet, which can be toggled on/off, each with full ARKit face-tracking support. This enables it to follow the user’s facial expressions with the appropriate hardware.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery01/6c12bcd5.jpg</image:loc>
			<image:title>It also supports a range of body transformations through blend shapes, allowing users to easily customize their appearance and change their visual identity. Which is an important aspect of VRChat.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery01/1d580f10.jpg</image:loc>
			<image:title>Built with industry-standard retopology and optimization, prioritizing higher polygon density in the face and deformation areas while keeping the overall count low. It uses only three materials: the organic body, robotic limbs, and helmet.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery01/ada1245d.jpg</image:loc>
			<image:title>The original sketch. From the start, I wanted to play with transparency and the idea of seeing a being’s internal structures in a subtle, non-creepy way. This led to a visible mechanical heart beating within the gel-like form.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery06/b445ded7.jpg</image:loc>
			<image:title>From the start, I wanted to create an original take on Pomni that could stand out from the others, so I turned it into a porcelain doll with joints!</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery06/481aee8b.jpg</image:loc>
			<image:title>The face is fully expressive via shape keys, enabling it to mirror the user’s facial expressions with the appropriate hardware. I preferred this way over a face rig due to engine limitations and optimization.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery06/11dec2df.jpg</image:loc>
			<image:title>All pictures taken inside Unity. The character model is game-ready and optimized for real-time rendering on mobile hardware. The shader used is based on poiyomi&#039;s toon shader, a PBR-based shader that allows for extra effects to add a bit of a toonier look.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery06/48d4fa80.jpg</image:loc>
			<image:title>Since the model was originally made for VRChat, it was built to facilitate user customization and to be easy to work with. The clothing is separate and easy to remove and the body is fully modeled to allow for others to create custom clothes for it.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery06/de2ccc1f.jpg</image:loc>
			<image:title>Original concept art on the left and modeling guide on the right. Everything was created by me, including all of the promotional material!</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/image02.png</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery05/aa469837.jpg</image:loc>
			<image:title>Originally made in 2021 for an indie game jam, this astronaut was later adapted for VRChat, gaining a digital face for expressivity and updated textures.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery05/a595abec.gif</image:loc>
			<image:title>The digital face, made of shrinking and expanding polygons, was later added as a layer of expression. This system enables pixel-style animations via blendshapes.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery05/b5ce185c.jpg</image:loc>
			<image:title>My first model textured in Substance Painter. I was still grappling with all the tools the program offered.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery05/f0504c09.jpg</image:loc>
			<image:title>Original 2021 concept for the game jam. The digital face was later adapted for VRChat.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery03/4514df7d.jpg</image:loc>
			<image:title>I created this avatar based on my earlier comic, *Lifespan*, where anthropomorphic creatures with human-like intelligence and metallic skeletons roam the earth.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery03/72d5e153.jpg</image:loc>
			<image:title>Zuri, like Morph, features full face tracking. While designing her, I focused on large, expressive eyes behind round glasses to create a softer, cuter look and avoid the uncanny valley.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery03/0de3ae08.jpg</image:loc>
			<image:title>Her textures, like all my avatars, were created in Substance Painter. From the beginning, I aimed for a physically realistic style with detailed surfaces that invite closer inspection. You can notice her metallic skeleton poking out in her forearm and claw</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery03/1735d433.jpg</image:loc>
			<image:title>The original sketch featuring her body and clothes. Certain personality traits of the character guided her design. This image also served as a reference for the proportions of the blockout and sculpt.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery02/498efd11.jpg</image:loc>
			<image:title>My first published anthropomorphic animal-like avatar, also from *Lifespan*. Beyond the body and clothing, the full package also includes a broken high-tech mask and a spear.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery02/23670567.jpg</image:loc>
			<image:title>My first avatar with full face-tracking support, originally built on HTC’s SRanipal and later adapted to ARKit. Additionally, the eyes control the ears, further increasing expressiveness.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery02/ab47c4eb.jpg</image:loc>
			<image:title>In contrast to the sloth, the bunny wears rugged, functional clothing, highlighting a facet of his personality. This character appears in the *Lifespan* comic, specifically in the 2nd chapter of *Lifespan: After*.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery02/b95a567d.jpg</image:loc>
			<image:title>An early sketch of the rabbit for the comic, drawn circa 2020. The torso cloth was later redesigned to help prevent clipping.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery04/a9173efa.jpg</image:loc>
			<image:title>A remaster of my first 3D model, depicting a parasite inhabiting the body of a dead robot.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery04/d61840fa.jpg</image:loc>
			<image:title>Even in its design, expressions were limited, relying only on eyelids. Still, I tried to make the most of that simplicity.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery04/e8e7bea3.jpg</image:loc>
			<image:title>Perfect for experimenting in Substance Painter, this model allowed me to test smooth transitions between different materials.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/gallery04/ef65e7bd.jpg</image:loc>
			<image:title>The original Parasite concept from 2018, though more illustrative than conceptual. The shiny metal, a result of my early experiments with rendering metallic surfaces, likely inspired its later importance in the story.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://artghostt-3d.carrd.co/assets/images/image01.png</image:loc>
		</image:image>
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